Thomas Belotti

Thomas Belotti

Focus testing

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location of Thomas BelottiAmsterdam, North Holland, Netherlands

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  • Timeline

  • About me

    Senior World Activity Designer at Guerrilla Games

  • Education

    • Ottawa School of Art

      2006 - 2007
      Portfolio development certificate fine arts
    • Lycée Claudel

      2002 - 2006
      Honors social and economic sciences
    • University of Brighton

      2007 - 2011
      Bachelor of Science (Honors) Computer Science (Games)
  • Experience

    • Blackrock studios

      Mar 2008 - Jun 2010
      Focus testing

      • Testing various aspects of their games (Pure, Split/Second Velocity)• Giving feedback on the overall experience to make the game experience better• Testing the whole game from start to finish giving feedback on problematic areas and helping to balance the difficulty

    • Babel Media

      Jul 2009 - Jun 2010
      French Localization QA Tester

      • Entering spelling, syntax and text based bugs that may occur in French versions of games.• Certification testing: making sure that the game complies to console manufacturers’ specifications.• Using Excel spreadsheets to record my findings and for change logs.• Using “TestTrack Pro”, “JIRA”, “Spira” and “Confluence” to help with the recording of bugs

    • Rockstar Games

      Jan 2012 - Jun 2021

      The same responsibilities as a Content Designer (detailed below)Leading a sub-team of more Junior Content Designers on new Content as a go between with the Lead Content Designer Providing regular reviews and feedback of more Junior Content Designers’ work, making sure they are following the core design Design missions and Game modes from conception to release for GTA Online and RDR Online using in house mission design toolsDesigning and implementing mission specific game systemsUsing and modifying the existing game world to create fun and engaging mission levelsRegularly collaborate with different departments and studios to create assets and systems - Working closely with the Producer and the Level Design team on mission design and game flow. - Accomplishing tasks given by the producer such as mission locations, mission feedback - Tracking bugs and tasks for the Level Design team and reporting back to the Producer - Working within a team of testers to accomplish tasks given by the lead testers. - Using in-house tools to report bugs found while being as descriptive and concise as possible. - Experience working with debuggers and test kits. - Notable experience in singleplayer, multiplayer and art testing.

      • Senior Content Designer

        Apr 2020 - Jun 2021
      • Content Designer

        Jan 2015 - Apr 2020
      • Level Design Development Support

        Dec 2012 - Jan 2015
      • QA Tester

        Jan 2012 - Dec 2012
    • Guerrilla

      Jul 2021 - now
      Senior World Activity Designer
  • Licenses & Certifications