
Timeline
About me
Technical Lighting TD at DNEG Feature Animation
Education

Maya academy of advanced cinematics
2004 - 2005Alpha maya animation, vfx aThis course was designed by professional, where I got trained by the professional with the softwares like Photoshop, Premier, After Effects, 3D Studio Max, Character Studio, Deep Paint 3D, Cool Edit Pro And Basics Of Alias Maya. It helped me learn basics fundamentals and advanced skills required to be a successful VFX artist.

Maya academy of advanced cinematics
2004 - 2005Omega maya animation, vfx aThis course was designed by professional, where I got trained by the professional with the software Alias Maya 6.0. It helped me learn basic fundamentals and advanced skills required to be a successful VFX artist. This visual effects course covers subjects ranging from the very basics of 3D filmmaking

Niit
2007 - 2007C,c++ computer programmingCompleted Programming with C++ course with private institute called NIIT.

Udacity
2014 - 2015Interactive 3d graphics : creating virtual world computer scienceActivities and Societies: Interactive Computer Graphics Project Output : https://cdn.rawgit.com/jeshmak/nightTrain/master/toyTrain_01.html

Udemy
2019 - 2019Unreal engine 4 : the complete beginner courseIn this course, I have learned the fundamentals of game development using the Unreal Engine 4 through a series of 62 lectures, 15 tutorials, and 9 quizzes, totaling over 10 hours of content. By the end of the course, I have built an entire demo game from scratch. Topics Covered : Projects & Levels, Actor Types, Meshes & Brushes, Lighting, Materials, Characters & Input, Collisions, Blueprint Logic & Data, User Interfaces and Audio.

Mumbai university mumbai
2001 - 2004Bachelor of commerce - bcom accounting and finance first classCompleted 3 year degree course from Lala Lajpatrai College of Commerce and Economics.
Experience

Maya entertainment limited
May 2005 - Jan 2007Lighting artist• Work on creative look development using lighting and compositing tools, under supervision of Lighting and Compositing/FX Supervisor.• Manage renders of each lit shots assigned.• Optimize and troubleshoot lighting and rendering problems in a fast paced environment.• Responsible for the some of the animation shots assigned to be delivered on time.• As a coordinator, ensure work is on schedule for each department and is meeting internal and external deadlines. Etc.
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Utv toons (utv software communication limited.). mumbai, india.
Feb 2007 - Jul 2007Technical artistDesigning the production pipeline before any project starts by taking into the consideration any technical aspects and deadlines of the particular projects.• Various tool developments, which can automate interdepartmental process or make the process faster and quicker.• Solving any technical problem which occurs during production process. And make sure that it will not come again.• Write basic to intermediate level scripts and expressions within a CG package (i.e. Mel and Python) to improve efficiency of various artist tasks.• Explaining tools and techniques. etc. Show less

Ettamina studios
Aug 2007 - Jan 2008Technical artist• Developing a tool to atomize production process.• Research on new technologies to make the production process more efficient, flexible and user friendly and also providing report on same to seniors.• Write basic to intermediate level scripts and expressions within a CG package (i.e. Mel and Python) to improve efficiency of various artist tasks.etc.• Develop techniques to render the necessary layers with appropriate compositing software with detailed documentation.

Pixion century communication ltd
Feb 2008 - Jul 2010Technical lighting artist• Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look.• Perform lighting development setup.• Technical testing of new environments or assets to determine any upstream setup problems before lighting production.• Organize and execute data to help optimize lighting rigs.• Follow-up with other departments while troubleshooting issues until a resolution is reached.• Atomizing lighting process.• Developing a final look (Shading and Lighting) of assets and scenes.• Optimize shots for rendering etc. Show less

Geon studios pvt ltd
Aug 2010 - May 2012Jr.lighting td• At Geon I m working closely with CG and VFX Supervisors to determine best approach to solve 3D challenges and develop final looks for lighting. • Creating realistic shading and lighting for cg elements to match live action plate. • Troubleshooting and solving most of the technical problems.• Setting up Massive, Maya and Pixar’s Render man pipeline, and wrote a render man shader for the same to get the desired look and fill.

Prime focus limited
Apr 2012 - Dec 2014Sr. lighting artist• As a Sr. Lighter at Prime Focus I m responsible for finalizing a look and fill of a CG assets according to the live action plates, exporting the light rigs, render layers, shaders and making a slap comps to start working on a particular shots. With my technical ability I also automise smother integration of CG lit assets in to the multiple production shots, so that artist can concentrate on a creative part, rather than solving technical problems.• Also work closely with compositors to finalize the shots, so that computer generated elements are seamlessly integrated with live action plates.• Achievements: Sincity2(Feature Film : 2014), Yellow(Hollywood Feature Film:2012), The Truth About Emanuel(2013), Tezz(Feature Film), Joker(Feature Film), Dabang2(Feature Film), Matru Ki Bijli Ka Mandola(Feature Film), Race2(Feature Film)etc.• Created Maya Python Tool for a match-move department to ease the process of tracking CG element with live action plate with more precise and interactive, user friendly controls and options.• Created tool where we can export render layers, overrides, render passes etc from the look-dev file and import back them in to shot lighting, which saves us a lot of time, while working on (n) number of shots.• Created a tool to break mental ray SSS shader in to passes.• Created turntable tool for our asset department. Show less

Dneg
Jan 2015 - Nov 2018Achievement : 2.0 (Feature film-2018) Achievements :Pacific Rim : Uprising (2018)Fate Of Furious (2017)Baby driver (2017)Jason Bourne (2016) : Un-creditedThe Brothers Grimsby (2016) During my tenure with Double Negative London facility. I was responsible for Shot Lighting and couple of layout tasks . I worked as a Lighting TD on project like Avengers : Age Of Ultron (2015) Mission Impossible : Rogue Nation(2015)
Lighting Supervisor
Jan 2018 - Nov 2018Lighting Lead
Aug 2015 - Dec 2017Lighting TD
Jan 2015 - Jul 2015

Base fx
Dec 2018 - Jun 2019Lighting leadAchievements : The Mandalorian (TV Series 2019) 6 Underground (Movie 2019)

Mill film
Sept 2019 - Dec 2019Key lighting artist
Rocket science vfx
Dec 2019 - Jan 2022Lead lighter
Apr 2021 - Jan 2022Senior Lighting Artist
Dec 2019 - Apr 2021

Dneg
Feb 2022 - nowTechnical lighting td
Licenses & Certifications

Certificate of merit for proficiency in mathematics and science
Ashok high schoolMay 1997- View certificate

Unrl101: getting started with unreal engine
EdxNov 2020 - View certificate

Unreal engine 4 : the complete beginner course
UdemyAug 2019 - View certificate

Unrl103: unreal engine interactive 3d: sequencer-cinematography, interfaces, visual effects, pipelines, and production
EdxApr 2021 - View certificate

Unrl102: unreal engine interactive 3d: blueprints, animation, audio, & environments
EdxJan 2021 - View certificate

Introducing global illumination
Epic gamesMay 2020 - View certificate

First hour with unreal engine
Epic gamesApr 2020
Volunteer Experience
Cleaning
Issued by BAPS Swaminarayan Sanstha on Dec 2019
Associated with Jayesh Makwana
Languages
- enEnglish
- hiHindi
- guGujarati
- maMarathi
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