Jayesh Makwana

Jayesh makwana

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location of Jayesh MakwanaEtobicoke, Ontario, Canada
Phone number of Jayesh Makwana+91 xxxx xxxxx
Followers of Jayesh Makwana2000 followers
  • Timeline

    May 2005 - Jan 2007

    Lighting Artist

    Maya Entertainment Limited
    Feb 2007 - Jul 2007

    Technical Artist

    Utv Toons (Utv Software Communication Limited.). Mumbai, India.
    Aug 2007 - Jan 2008

    Technical Artist

    Ettamina Studios
    Feb 2008 - Jul 2010

    Technical Lighting Artist

    Pixion Century Communication Ltd
    Aug 2010 - May 2012

    Jr.Lighting TD

    Geon Studios Pvt Ltd
    Apr 2012 - Dec 2014

    Sr. Lighting Artist

    Prime Focus Limited
    Jan 2015 - Nov 2018

    Lighting Supervisor

    DNEG
    Mumbai Area, India
    Dec 2018 - Jun 2019

    Lighting Lead

    Base FX
    Sept 2019 - Dec 2019

    key lighting artist

    Mill Film
    Dec 2019 - Jan 2022

    Lead lighter

    Rocket Science VFX
    Toronto, Ontario, Canada
    Current Company
    Feb 2022 - now

    Technical Lighting TD

    DNEG
  • About me

    Technical Lighting TD at DNEG Feature Animation

  • Education

    • Maya academy of advanced cinematics

      2004 - 2005
      Alpha maya animation, vfx a

      This course was designed by professional, where I got trained by the professional with the softwares like Photoshop, Premier, After Effects, 3D Studio Max, Character Studio, Deep Paint 3D, Cool Edit Pro And Basics Of Alias Maya. It helped me learn basics fundamentals and advanced skills required to be a successful VFX artist.

    • Maya academy of advanced cinematics

      2004 - 2005
      Omega maya animation, vfx a

      This course was designed by professional, where I got trained by the professional with the software Alias Maya 6.0. It helped me learn basic fundamentals and advanced skills required to be a successful VFX artist. This visual effects course covers subjects ranging from the very basics of 3D filmmaking

    • Niit

      2007 - 2007
      C,c++ computer programming

      Completed Programming with C++ course with private institute called NIIT.

    • Udacity

      2014 - 2015
      Interactive 3d graphics : creating virtual world computer science

      Activities and Societies: Interactive Computer Graphics Project Output : https://cdn.rawgit.com/jeshmak/nightTrain/master/toyTrain_01.html

    • Udemy

      2019 - 2019
      Unreal engine 4 : the complete beginner course

      In this course, I have learned the fundamentals of game development using the Unreal Engine 4 through a series of 62 lectures, 15 tutorials, and 9 quizzes, totaling over 10 hours of content. By the end of the course, I have built an entire demo game from scratch. Topics Covered : Projects & Levels, Actor Types, Meshes & Brushes, Lighting, Materials, Characters & Input, Collisions, Blueprint Logic & Data, User Interfaces and Audio.

    • Mumbai university mumbai

      2001 - 2004
      Bachelor of commerce - bcom accounting and finance first class

      Completed 3 year degree course from Lala Lajpatrai College of Commerce and Economics.

  • Experience

    • Maya entertainment limited

      May 2005 - Jan 2007
      Lighting artist

      • Work on creative look development using lighting and compositing tools, under supervision of Lighting and Compositing/FX Supervisor.• Manage renders of each lit shots assigned.• Optimize and troubleshoot lighting and rendering problems in a fast paced environment.• Responsible for the some of the animation shots assigned to be delivered on time.• As a coordinator, ensure work is on schedule for each department and is meeting internal and external deadlines. Etc.

    • Utv toons (utv software communication limited.). mumbai, india.

      Feb 2007 - Jul 2007
      Technical artist

      Designing the production pipeline before any project starts by taking into the consideration any technical aspects and deadlines of the particular projects.• Various tool developments, which can automate interdepartmental process or make the process faster and quicker.• Solving any technical problem which occurs during production process. And make sure that it will not come again.• Write basic to intermediate level scripts and expressions within a CG package (i.e. Mel and Python) to improve efficiency of various artist tasks.• Explaining tools and techniques. etc. Show less

    • Ettamina studios

      Aug 2007 - Jan 2008
      Technical artist

      • Developing a tool to atomize production process.• Research on new technologies to make the production process more efficient, flexible and user friendly and also providing report on same to seniors.• Write basic to intermediate level scripts and expressions within a CG package (i.e. Mel and Python) to improve efficiency of various artist tasks.etc.• Develop techniques to render the necessary layers with appropriate compositing software with detailed documentation.

    • Pixion century communication ltd

      Feb 2008 - Jul 2010
      Technical lighting artist

      • Working closely with CG Supervisors to determine best approach to solve 3D challenges and develop final look.• Perform lighting development setup.• Technical testing of new environments or assets to determine any upstream setup problems before lighting production.• Organize and execute data to help optimize lighting rigs.• Follow-up with other departments while troubleshooting issues until a resolution is reached.• Atomizing lighting process.• Developing a final look (Shading and Lighting) of assets and scenes.• Optimize shots for rendering etc. Show less

    • Geon studios pvt ltd

      Aug 2010 - May 2012
      Jr.lighting td

      • At Geon I m working closely with CG and VFX Supervisors to determine best approach to solve 3D challenges and develop final looks for lighting. • Creating realistic shading and lighting for cg elements to match live action plate. • Troubleshooting and solving most of the technical problems.• Setting up Massive, Maya and Pixar’s Render man pipeline, and wrote a render man shader for the same to get the desired look and fill.

    • Prime focus limited

      Apr 2012 - Dec 2014
      Sr. lighting artist

      • As a Sr. Lighter at Prime Focus I m responsible for finalizing a look and fill of a CG assets according to the live action plates, exporting the light rigs, render layers, shaders and making a slap comps to start working on a particular shots. With my technical ability I also automise smother integration of CG lit assets in to the multiple production shots, so that artist can concentrate on a creative part, rather than solving technical problems.• Also work closely with compositors to finalize the shots, so that computer generated elements are seamlessly integrated with live action plates.• Achievements: Sincity2(Feature Film : 2014), Yellow(Hollywood Feature Film:2012), The Truth About Emanuel(2013), Tezz(Feature Film), Joker(Feature Film), Dabang2(Feature Film), Matru Ki Bijli Ka Mandola(Feature Film), Race2(Feature Film)etc.• Created Maya Python Tool for a match-move department to ease the process of tracking CG element with live action plate with more precise and interactive, user friendly controls and options.• Created tool where we can export render layers, overrides, render passes etc from the look-dev file and import back them in to shot lighting, which saves us a lot of time, while working on (n) number of shots.• Created a tool to break mental ray SSS shader in to passes.• Created turntable tool for our asset department. Show less

    • Dneg

      Jan 2015 - Nov 2018

      Achievement : 2.0 (Feature film-2018) Achievements :Pacific Rim : Uprising (2018)Fate Of Furious (2017)Baby driver (2017)Jason Bourne (2016) : Un-creditedThe Brothers Grimsby (2016) During my tenure with Double Negative London facility. I was responsible for Shot Lighting and couple of layout tasks . I worked as a Lighting TD on project like Avengers : Age Of Ultron (2015) Mission Impossible : Rogue Nation(2015)

      • Lighting Supervisor

        Jan 2018 - Nov 2018
      • Lighting Lead

        Aug 2015 - Dec 2017
      • Lighting TD

        Jan 2015 - Jul 2015
    • Base fx

      Dec 2018 - Jun 2019
      Lighting lead

      Achievements : The Mandalorian (TV Series 2019) 6 Underground (Movie 2019)

    • Mill film

      Sept 2019 - Dec 2019
      Key lighting artist
    • Rocket science vfx

      Dec 2019 - Jan 2022
      • Lead lighter

        Apr 2021 - Jan 2022
      • Senior Lighting Artist

        Dec 2019 - Apr 2021
    • Dneg

      Feb 2022 - now
      Technical lighting td
  • Licenses & Certifications

    • Certificate of merit for proficiency in mathematics and science

      Ashok high school
      May 1997
    • Unrl101: getting started with unreal engine

      Edx
      Nov 2020
      View certificate certificate
    • Unreal engine 4 : the complete beginner course

      Udemy
      Aug 2019
      View certificate certificate
    • Unrl103: unreal engine interactive 3d: sequencer-cinematography, interfaces, visual effects, pipelines, and production

      Edx
      Apr 2021
      View certificate certificate
    • Unrl102: unreal engine interactive 3d: blueprints, animation, audio, & environments

      Edx
      Jan 2021
      View certificate certificate
    • Introducing global illumination

      Epic games
      May 2020
      View certificate certificate
    • First hour with unreal engine

      Epic games
      Apr 2020
      View certificate certificate
  • Volunteer Experience

    • Cleaning

      Issued by BAPS Swaminarayan Sanstha on Dec 2019
      BAPS Swaminarayan SansthaAssociated with Jayesh Makwana