Mark Brady

Mark brady

bookmark on deepenrich
location of Mark BradyAustin, Texas Metropolitan Area
Phone number of Mark Brady+91 xxxx xxxxx
Followers of Mark Brady2000 followers
  • Timeline

    Dec 2004 - Aug 2005

    Graphic Designer

    ICx Nomadics
    Aug 2005 - Dec 2006

    Graphic Designer

    Jack Hilliard Distributing
    Jan 2007 - Sept 2008

    Production Artist

    The Guildhall at SMU
    Oct 2008 - Oct 2010

    Environment Artist

    Retro Studios
    Oct 2010 - May 2011

    Contract Artist

    KingsIsle Entertainment
    Apr 2011 - Sept 2014

    Senior Artist

    Spacetime Studios
    Sept 2014 - Apr 2016

    Art Director

    SpaceTime
    Austin, TX
    May 2016 - Aug 2016

    Contract Artist

    Freelance
    Aug 2016 - Oct 2020

    Art Director

    Boss Fight Entertainment
    Austin, Texas Area
    Oct 2020 - Aug 2021

    Content Manager

    AI.Reverie
    Aug 2021 - Jan 2024

    3D Content Manager

    Meta
    Current Company
    Jan 2024 - now

    Art Manager

    Santa Monica Studio
  • About me

    Art Manager at Santa Monica Studio

  • Education

    • Oklahoma state university

      2002 - 2005
      Bfa graphic design, illustration

      Activities and Societies: Volunteer Art Teacher for the City of Stillwater, St. Jude's Children's Fund raiser volunteer. Made the National Deans List, awarded a small art scholarship and received in-state tuition for successful grades, worked as a trainer/server at Chili's restaurant for my entire attendance.

    • The university of texas at austin

      2014 - 2014
      Texas executive education program leading teams

      Completed the McCombs School of Business Leading Teams Seminar to better understand management techniques and strategies.

    • Southern methodist university

      2007 - 2008
      Masters in interactive technology art creation

      Activities and Societies: Unfortunately the Guildhall's reputation for focused, unrelenting production is a reality, so extracurricular activities fall by the wayside. The actual name for the school is The Guildhall at SMU (or Guildhall for short) and its campus is located in Plano, Texas.

  • Experience

    • Icx nomadics

      Dec 2004 - Aug 2005
      Graphic designer

      I began as an intern and the only member of the graphics team other than the creative director. My responsibilities included photography, brochure design, business card design, and display artwork. I was also on the early design team for the ICx brand in its infancy.

    • Jack hilliard distributing

      Aug 2005 - Dec 2006
      Graphic designer

      I was responsible for producing and organizing Point Of Sale artwork for use in local distribution and advertising.

    • The guildhall at smu

      Jan 2007 - Sept 2008
      Production artist

      • Conceptualized three characters and 21 environmental assets• Conceptualized isometric and whitebox views of two levels• Created and imported geometry and texture for two environmental assets• Created and maintained Art Style Guide• Created and maintained Art Asset List• Directed art production of entire team and maintained quality control• Worked closely with the programmers when developing the post-process shader

    • Retro studios

      Oct 2008 - Oct 2010
      Environment artist

      • Fully conceptualized and constructed over 11 game levels• Constructed numerous animated gameplay objects• Worked in proprietary world building software daily to light and populate levels• Coordinated changes in level collision and audio tagging of the player path• Contributed to the concept and construction of 2 template levels that determined the final visual style of those game worlds

    • Kingsisle entertainment

      Oct 2010 - May 2011
      Contract artist

      • Created both Environments and Characters in 3ds Max• Fully conceptualized, modeled and textured NPC characters• Using a graph paper map and concept art; modeled, textured and lit interiors using Vertex Color lighting• Part of a 120 member team creating online games.

    • Spacetime studios

      Apr 2011 - Sept 2014
      Senior artist

      - Created both Environments and Characters using 3ds Max- Fully conceptualized, modeled, textured, rigged and exported characters- Modeled, textured and lit indoor and outdoor environments using Vertex Lighting- Part of a 5 to 10 member art team

    • Spacetime

      Sept 2014 - Apr 2016

      As Art Director at Spacetime, I was accountable for managing art needs for our live franchises as well as overseeing the art development of new intellectual properties using both internal and outsourced resources. My art team and I work closely with all stakeholders including leads, design, project management and tech to deliver art with an appropriate aesthetic sensibility and with quality levels that delight our players; all on time and within budget. As Art Lead, I supported live franchises (7) and was accountable for delivering art needs with both internal and outsourced resources. I work closely with all stakeholders including franchise leads, design, project management and tech to deliver art with an appropriate aesthetic sensibility and with quality levels that delight our players, all on time and within budget. I also contribute to projects in development whenever possible.

      • Art Director

        Nov 2015 - Apr 2016
      • Art Lead, Live Games

        Sept 2014 - Nov 2015
    • Freelance

      May 2016 - Aug 2016
      Contract artist

      Freelance graphic design and environment art for Threattec. Created, textured, and propped terrains in Unity. Created and edited video in After Effects. Created motion graphics in Illustrator and After Effects. Propped Environments and created original 3D artwork using Zbrush, 3DS Max and Quixel Suite 2.

    • Boss fight entertainment

      Aug 2016 - Oct 2020

      As Art Director at Bossfight Entertainment, I work closely with other department leads to oversee the production of, as well as create, artwork for a new intellectual property. In doing so I have to be multifaceted, often overseeing art creation, art feedback, Jira and Confluence organization, as well as pipelines and schedules for both our in house and outsourcing teams. These tasks include organizing standups, creating production schedules, creating asset writeups with technical specifications, collecting reference, creating various templates, compiling animation information, designing art creation strategies, and contributing to the modeling and texturing efforts. My primary goal is to create an efficient art team where everyone can grow to their full potential while creating exciting and engaging entertainment. Show less

      • Art Director

        Sept 2018 - Oct 2020
      • Art Director

        Aug 2016 - Sept 2018
    • Ai.reverie

      Oct 2020 - Aug 2021
      Content manager

      Everything I’m currently doing at Meta, as well as managing contingent workers, who were a tremendous help.

    • Meta

      Aug 2021 - Jan 2024
      3d content manager

      As a 3D Content Manager, I collaborate across teams in Meta’s Reality Labs providing art direction, outsourcing management, content acquisition, content validation, and vendor evaluations for 3d content used in synthetic data… and I don’t even have to leave my house.

    • Santa monica studio

      Jan 2024 - now
      Art manager
  • Licenses & Certifications