
Timeline
About me
Art Manager at Santa Monica Studio
Education

Oklahoma state university
2002 - 2005Bfa graphic design, illustrationActivities and Societies: Volunteer Art Teacher for the City of Stillwater, St. Jude's Children's Fund raiser volunteer. Made the National Deans List, awarded a small art scholarship and received in-state tuition for successful grades, worked as a trainer/server at Chili's restaurant for my entire attendance.

The university of texas at austin
2014 - 2014Texas executive education program leading teamsCompleted the McCombs School of Business Leading Teams Seminar to better understand management techniques and strategies.

Southern methodist university
2007 - 2008Masters in interactive technology art creationActivities and Societies: Unfortunately the Guildhall's reputation for focused, unrelenting production is a reality, so extracurricular activities fall by the wayside. The actual name for the school is The Guildhall at SMU (or Guildhall for short) and its campus is located in Plano, Texas.
Experience

Icx nomadics
Dec 2004 - Aug 2005Graphic designerI began as an intern and the only member of the graphics team other than the creative director. My responsibilities included photography, brochure design, business card design, and display artwork. I was also on the early design team for the ICx brand in its infancy.

Jack hilliard distributing
Aug 2005 - Dec 2006Graphic designerI was responsible for producing and organizing Point Of Sale artwork for use in local distribution and advertising.

The guildhall at smu
Jan 2007 - Sept 2008Production artist• Conceptualized three characters and 21 environmental assets• Conceptualized isometric and whitebox views of two levels• Created and imported geometry and texture for two environmental assets• Created and maintained Art Style Guide• Created and maintained Art Asset List• Directed art production of entire team and maintained quality control• Worked closely with the programmers when developing the post-process shader

Retro studios
Oct 2008 - Oct 2010Environment artist• Fully conceptualized and constructed over 11 game levels• Constructed numerous animated gameplay objects• Worked in proprietary world building software daily to light and populate levels• Coordinated changes in level collision and audio tagging of the player path• Contributed to the concept and construction of 2 template levels that determined the final visual style of those game worlds

Kingsisle entertainment
Oct 2010 - May 2011Contract artist• Created both Environments and Characters in 3ds Max• Fully conceptualized, modeled and textured NPC characters• Using a graph paper map and concept art; modeled, textured and lit interiors using Vertex Color lighting• Part of a 120 member team creating online games.

Spacetime studios
Apr 2011 - Sept 2014Senior artist- Created both Environments and Characters using 3ds Max- Fully conceptualized, modeled, textured, rigged and exported characters- Modeled, textured and lit indoor and outdoor environments using Vertex Lighting- Part of a 5 to 10 member art team

Spacetime
Sept 2014 - Apr 2016As Art Director at Spacetime, I was accountable for managing art needs for our live franchises as well as overseeing the art development of new intellectual properties using both internal and outsourced resources. My art team and I work closely with all stakeholders including leads, design, project management and tech to deliver art with an appropriate aesthetic sensibility and with quality levels that delight our players; all on time and within budget. As Art Lead, I supported live franchises (7) and was accountable for delivering art needs with both internal and outsourced resources. I work closely with all stakeholders including franchise leads, design, project management and tech to deliver art with an appropriate aesthetic sensibility and with quality levels that delight our players, all on time and within budget. I also contribute to projects in development whenever possible.
Art Director
Nov 2015 - Apr 2016Art Lead, Live Games
Sept 2014 - Nov 2015

Freelance
May 2016 - Aug 2016Contract artistFreelance graphic design and environment art for Threattec. Created, textured, and propped terrains in Unity. Created and edited video in After Effects. Created motion graphics in Illustrator and After Effects. Propped Environments and created original 3D artwork using Zbrush, 3DS Max and Quixel Suite 2.

Boss fight entertainment
Aug 2016 - Oct 2020As Art Director at Bossfight Entertainment, I work closely with other department leads to oversee the production of, as well as create, artwork for a new intellectual property. In doing so I have to be multifaceted, often overseeing art creation, art feedback, Jira and Confluence organization, as well as pipelines and schedules for both our in house and outsourcing teams. These tasks include organizing standups, creating production schedules, creating asset writeups with technical specifications, collecting reference, creating various templates, compiling animation information, designing art creation strategies, and contributing to the modeling and texturing efforts. My primary goal is to create an efficient art team where everyone can grow to their full potential while creating exciting and engaging entertainment. Show less
Art Director
Sept 2018 - Oct 2020Art Director
Aug 2016 - Sept 2018

Ai.reverie
Oct 2020 - Aug 2021Content managerEverything I’m currently doing at Meta, as well as managing contingent workers, who were a tremendous help.

Meta
Aug 2021 - Jan 20243d content managerAs a 3D Content Manager, I collaborate across teams in Meta’s Reality Labs providing art direction, outsourcing management, content acquisition, content validation, and vendor evaluations for 3d content used in synthetic data… and I don’t even have to leave my house.

Santa monica studio
Jan 2024 - nowArt manager
Licenses & Certifications
- View certificate

Founding member, austin guys for good
GrapevineJul 2023
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