Nikita Dmitriev

Nikita dmitriev

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  • Timeline

  • About me

    Game Developer with 4+ years of experience | Unity, Unreal Engine, Godot

  • Education

    • Ivanovo state power university

      2009 - 2014
      University degree computer management in technical systems
    • Ivanovo state power university

      2011 - 2014
      Second major professional communication interpreter
  • Experience

    • Transas

      Apr 2015 - Sept 2017
      Qa engineer

      Managed quality assurance for the Navi-Sailor and Navi-Planner ECDIS software. ECDIS is an electronic navigation information system compliant with latest International Maritime Organization regulations and can be used as an alternative to paper nautical charts.- Conducted desktop and web quality assurance.- Created testing documentation, including test plans and checklists.- Managed pre-release sea trials for products in development.- Provided customer support.- Handled on-board software deployment.- Managed hardware components as part of the role. Show less

    • Wärtsilä

      Sept 2017 - Mar 2021
      System analyst / product manager, r&d

      Worked in the Navi-Planner 4000 R&D team. Navi-Planner 4000 is considered the most powerful electronic nautical charts management application on the ECDIS market, complete with databases, applications and services intended for voyage planning.- Defined product requirements and wrote design documentation for new features.- Provided product supervision throughout the development cycle.- Investigated service issues and provided on-board customer support in Europe and Asia.- Developed training materials and conducted internal and online training sessions for service teams ranging from 10 to 30 members.- Demonstrated expertise in ECDIS features, including pioneering the integration of marine navigation into cloud-based platforms. Show less

    • Skyeng

      Mar 2021 - Jan 2025

      Worked on AL GALAXY game. Galaxy is an educational sandbox for kids, where players can interact with characters and environment, role-play and tell their own stories, while reinforcing the skills they have learned on the Skysmart platform.- Developed all of the game's sandbox systems using ECS framework: character, item and environment interactions, layered character customization, positioning and save systems, UI and more - 100+ interconnected systems in total, all confined in scalable and reliable architecture.- Built 10+ educational mini-games for daily trainings (topics on math, english and logic).- Developed a daily training reward system and built all the rewards for it (120+ unique rewards).- Developed an in-game shop and item storage system.- Integrated a coloring book mechanic into the game and adapted it for the needs of the project.- Worked on parent control features.- Experienced in a variety of Unity engine features: physics, animation (keyframe, Spine, rigged, and procedural animation), UI, VFX (particles, shaders), localization, asset integration, analytics, and performance optimization.- Experienced with Addressables and asset bundle cloud delivery.- Experienced with Zenject DI framework.- Designed and built custom Unity Editor tools, including a node-based Dialogue Graph system.- Developed a mini-game constructor for the EdCrunch conference panel, showcasing gamification techniques in education. Show less

      • Unity C# Game Developer

        May 2022 - Jan 2025
      • Junior Game Developer

        Mar 2021 - May 2022
    • Self-employed

      Jan 2025 - now
      Freelance unity c# game developer (open to work)
  • Licenses & Certifications