
Jose Luis Abreu
Game Designer - Extinction of Pop Culture

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About me
Owner, Designer, Director, Funky Can Creative
Education

Instituto de Estudios Superiores Spenta Mexico
2016 - 2018Master's Degree Videogame Production and Development Summa Cum Laude
Universidad Autónoma de Nuevo Leon
2011 - 2011Bachelor's Degree Licenciatura en Multimedia y Animacion Digital
Austin Community College
2012 - 2014Associate's degree Applied Sciences - Game Design SpecializationActivities and Societies: Game Lab project -"Elementum"

Tokyo University of Technology
2018 - 2019Research Student Media Science
DeVry University
2015 - 2016Bachelor’s Degree Technical Management - Summa Cum Laude 3.9 GPAGraduated with Honors - Summa Cum Laude. Became part of 2016's summer Dean's list for academic achievement.
Experience

The Global Game Jam
Mar 2011 - Mar 2011Game Designer - Extinction of Pop CultureGave input in conceptualizing game content during the 2011 Global Game Jam along with fellow enthusiasts and industry professionals.Worked on defining the balance of values during the process of developing a card game titled "Extinction of pop culture".

Escape Hatch Entertainment, LLC
Jan 2014 - Jan 2014Intro Movie Localization for Starlight InceptionWorked on doing language translation on the dialogue found inside the introduction movie in the game "Starlight Inception".Translation was integrated as subtitles after selecting the Spanish language option found inside the title.

Xibalba Studios
Feb 2015 - Feb 2015Playtester - MilitantGave playtesting services to Xibalba Studios for a project in development to be released in Playstation 4 and PC platforms.Had discussions regarding reception towards game design, level design and game mechanics.

The Global Game Jam
Mar 2015 - Mar 2015Game Designer - Stardust VoyagerUsed Unity3D to make a small platforming project as part of the Global Game Jam event of 2015.Gave input in design ideas, core mechanics and scripting methods to fellow aspirants in order to develop a project within the 72-hour deadline.Implemented art assets and collition data to each respective playable element.

Almaty Management University
Sept 2015 - Jan 2016Game Designer - AlmaU QuestDeveloped an interactive adventure-type project designed to help market the institution's various educational programs using the Unity3D toolset for Android and PC platforms.Wrote the overall dialogue script to be implemented into the game, as well as working in the overall editing progress of said dialogue.Project was made using visual-scripting tools, through which I was able to implement art assets, transitions, music, interactive menus, etc.Implemented Russian localization as well as English language. Show less

Tanooky
Apr 2016 - Jan 2017Game DesignerWorked in the design and implementation of features for various playable prototypes. Also wrote and implemented dialogue in prototypes.Wrote design documentation on prototypes. Did implementation of working playable builds on various mobile platforms such as smartphones and tablets.

Fujitsu Advanced Engineering 40th Anniversary Project
Sept 2017 - Oct 2017Development Support Services, UI Design (Unity3D)Gave programming support services to Kanagawa Institute of Technology’s ShiraiLab in the development of 40th anniversary project for Japanese Engineering company.Worked on implementation of idle animations and User Interface graphics for interactive experience. Programmed transition of scenes and movies depending on facial recognition using OpenCV on Unity.Gave advising and consulting to programming team, answering questions regarding the implementation of face tracking data through Unity C# scripting. For further details visit: blog.shirai.la Show less

Atooi LLC
May 2018 - Jun 2021Technical DesignerUnity Engineering Services, UI Design, Planning, and Development services for Mobile & Nintendo switch titles in development.- Developed multiple game prototypes for Nintendo Switch platform.- Development support for early prototype of Petadachi. Current UX heavily based on this prototype's design and playability. Released Projects:- Knight Fright : Acted as sole programmer of the game and released on iOS platforms. Supported, was consulted about and executed features such as animation work, microtransaction system flow and character design.- Pictooi: Planned, discussed and executed UI Animations, as well as took part in the planning and execution of the overall design centric-decisions for all of the systems within the game. Playtested and refined repeteadly in order to attain a solid game feel. Show less

GREE, Inc.
Feb 2019 - Jun 2019VR Studio Lab Research InternVirtual Reality, VTuber-related research and development through the use of state-of-the-art software. Documented and translated motion capture equipment workflow from English to Japanese.

Funky Can Creative
Apr 2020 - nowOwner, Director, Designer, Producer, Music ProducerWe make funky, expressive games! In the works since 2019, Funky Can Creative was founded by Jose Luis Abreu and focuses on making expressive titles with strong musical influences, inspired by the dreamyness of yesterday's games.Directed, did scenario writing, programming, design and musical production on eachtitle as well as self‐published on Nintendo Switch and Steam. TITLES: - PopSlinger.- PopSlinger Vol. 2 - Loveless.

Poppy Works
Jun 2021 - Feb 2022Game DesignerPlanning, Documentation, and overall Design support for Slave Zero X:- Writing, editing and aid in complete game design documentation and its iterations.- Playtesting and revision of player package.- Level design grayboxing inside and outside provided game engine.

Tecnológico de Monterrey
Feb 2024 - nowProfessorTeaching concepts such as design documentation, technical specifications, and overseeing students in creating playable prototypes at an undergraduate level.
Licenses & Certifications
- View certificate

Unity Certified Developer
Unity TechnologiesApr 2018 - View certificate

Unity Certified Instructor
Unity TechnologiesMay 2018
Languages
- spSpanish
- enEnglish
- frFrench
- jaJapanese
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