Jose Luis Abreu

Jose Luis Abreu

Game Designer - Extinction of Pop Culture

Followers of Jose Luis Abreu435 followers
location of Jose Luis AbreuMonterrey, Nuevo León, Mexico

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  • Timeline

  • About me

    Owner, Designer, Director, Funky Can Creative

  • Education

    • Instituto de Estudios Superiores Spenta Mexico

      2016 - 2018
      Master's Degree Videogame Production and Development Summa Cum Laude
    • Universidad Autónoma de Nuevo Leon

      2011 - 2011
      Bachelor's Degree Licenciatura en Multimedia y Animacion Digital
    • Austin Community College

      2012 - 2014
      Associate's degree Applied Sciences - Game Design Specialization

      Activities and Societies: Game Lab project -"Elementum"

    • Tokyo University of Technology

      2018 - 2019
      Research Student Media Science
    • DeVry University

      2015 - 2016
      Bachelor’s Degree Technical Management - Summa Cum Laude 3.9 GPA

      Graduated with Honors - Summa Cum Laude. Became part of 2016's summer Dean's list for academic achievement.

  • Experience

    • The Global Game Jam

      Mar 2011 - Mar 2011
      Game Designer - Extinction of Pop Culture

      Gave input in conceptualizing game content during the 2011 Global Game Jam along with fellow enthusiasts and industry professionals.Worked on defining the balance of values during the process of developing a card game titled "Extinction of pop culture".

    • Escape Hatch Entertainment, LLC

      Jan 2014 - Jan 2014
      Intro Movie Localization for Starlight Inception

      Worked on doing language translation on the dialogue found inside the introduction movie in the game "Starlight Inception".Translation was integrated as subtitles after selecting the Spanish language option found inside the title.

    • Xibalba Studios

      Feb 2015 - Feb 2015
      Playtester - Militant

      Gave playtesting services to Xibalba Studios for a project in development to be released in Playstation 4 and PC platforms.Had discussions regarding reception towards game design, level design and game mechanics.

    • The Global Game Jam

      Mar 2015 - Mar 2015
      Game Designer - Stardust Voyager

      Used Unity3D to make a small platforming project as part of the Global Game Jam event of 2015.Gave input in design ideas, core mechanics and scripting methods to fellow aspirants in order to develop a project within the 72-hour deadline.Implemented art assets and collition data to each respective playable element.

    • Almaty Management University

      Sept 2015 - Jan 2016
      Game Designer - AlmaU Quest

      Developed an interactive adventure-type project designed to help market the institution's various educational programs using the Unity3D toolset for Android and PC platforms.Wrote the overall dialogue script to be implemented into the game, as well as working in the overall editing progress of said dialogue.Project was made using visual-scripting tools, through which I was able to implement art assets, transitions, music, interactive menus, etc.Implemented Russian localization as well as English language. Show less

    • Tanooky

      Apr 2016 - Jan 2017
      Game Designer

      Worked in the design and implementation of features for various playable prototypes. Also wrote and implemented dialogue in prototypes.Wrote design documentation on prototypes. Did implementation of working playable builds on various mobile platforms such as smartphones and tablets.

    • Fujitsu Advanced Engineering 40th Anniversary Project

      Sept 2017 - Oct 2017
      Development Support Services, UI Design (Unity3D)

      Gave programming support services to Kanagawa Institute of Technology’s ShiraiLab in the development of 40th anniversary project for Japanese Engineering company.Worked on implementation of idle animations and User Interface graphics for interactive experience. Programmed transition of scenes and movies depending on facial recognition using OpenCV on Unity.Gave advising and consulting to programming team, answering questions regarding the implementation of face tracking data through Unity C# scripting. For further details visit: blog.shirai.la Show less

    • Atooi LLC

      May 2018 - Jun 2021
      Technical Designer

      Unity Engineering Services, UI Design, Planning, and Development services for Mobile & Nintendo switch titles in development.- Developed multiple game prototypes for Nintendo Switch platform.- Development support for early prototype of Petadachi. Current UX heavily based on this prototype's design and playability. Released Projects:- Knight Fright : Acted as sole programmer of the game and released on iOS platforms. Supported, was consulted about and executed features such as animation work, microtransaction system flow and character design.- Pictooi: Planned, discussed and executed UI Animations, as well as took part in the planning and execution of the overall design centric-decisions for all of the systems within the game. Playtested and refined repeteadly in order to attain a solid game feel. Show less

    • GREE, Inc.

      Feb 2019 - Jun 2019
      VR Studio Lab Research Intern

      Virtual Reality, VTuber-related research and development through the use of state-of-the-art software. Documented and translated motion capture equipment workflow from English to Japanese.

    • Funky Can Creative

      Apr 2020 - now
      Owner, Director, Designer, Producer, Music Producer

      We make funky, expressive games! In the works since 2019, Funky Can Creative was founded by Jose Luis Abreu and focuses on making expressive titles with strong musical influences, inspired by the dreamyness of yesterday's games.Directed, did scenario writing, programming, design and musical production on eachtitle as well as self‐published on Nintendo Switch and Steam. TITLES: - PopSlinger.- PopSlinger Vol. 2 - Loveless.

    • Poppy Works

      Jun 2021 - Feb 2022
      Game Designer

      Planning, Documentation, and overall Design support for Slave Zero X:- Writing, editing and aid in complete game design documentation and its iterations.- Playtesting and revision of player package.- Level design grayboxing inside and outside provided game engine.

    • Tecnológico de Monterrey

      Feb 2024 - now
      Professor

      Teaching concepts such as design documentation, technical specifications, and overseeing students in creating playable prototypes at an undergraduate level.

  • Licenses & Certifications