
Kit Burgess
Supervising Groundskeeper

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About me
Director of VR Development at Health Scholars
Education

Uintah Basin Applied Technology College
2002 - 2006Certification Computer Repair, Programming, Web Design* Earned A+ Certification in Computer Hardware and Software* Studied web development, video editing, 3D modeling, Visual Basic programming, and graphic arts.

Utah State University
2003 - 2006Computer Science
Westwood College - Denver North
2006 - 2009Bachelors of Science Game Software DevelopmentActivities and Societies: Game Software Development Student Ambassador, Alpha Beta Kappa, Student Work Study, Portfolio Club Graduate of the Term
Experience

UBTA-UBET Communications
May 2003 - Jul 2006Supervising Groundskeeper* Maintained the aesthetics of the lawn, grounds, gardens, trees, and hedges for eight sites.* Trained new employees in safety procedures and the use of equipment.* Scheduled work for crews, kept employees’ time records, documented tasks, and ensured quality of service.

IBeta Quality Assurance
Aug 2006 - Aug 2007Quality Assurance Tester* Worked along with developers to find, verify, document, and fix software bugs in video games.* Debugged software titles on the PlayStation 3, Xbox 360, Wii, Nintendo DS, Sony PSP, PlayStation 2, and PC platforms.* Successful projects include Turok, Two Worlds, Marvel Trading Card Game, Rune Factory, Pirates of the Caribbean, and Snoopy vs. the Red Baron.

Westwood College
Aug 2007 - May 2009ITS Lab Assistant* Provided on-call technical support to instructors, staff, and over 4,000 students.* Installed, upgraded, and maintained software and hardware for more than 600 individual workstations.* Administered, secured, and maintained the print servers, database servers, and infrastructures of two WANs.

Fuel Industries
May 2009 - Aug 2009Game Developer* Interfaced with artists and clients to port existing iPhone titles to the Zune HD.* Developed game mechanics and physics engine from ground up.* Designed and developed software architecture on new mobile technology.

PlayFirst, Inc.
Oct 2009 - Dec 2009Contract Programmer* Enhanced image conversion and compression tool to support iPhone image formats.* Ported toolset used by over 25 game development studios from Windows to Mac OS X.

Leviathan Games
Feb 2010 - May 2014Technical Lead/Project ManagerLead developer at indie studio focused on mobile and free-to-play games. Mentored and supervised junior engineers. Managed projects and worked with clients, product owners, and brand managers. * Developed 10 commercial game titles across iOS, Android, and Facebook using Unity3D and C#.* Released and provided two years of live-ops support for fantasy baseball card game with over 20,000 monthly active users.* Scoped projects, prioritized tasks, managed crises, and maintained team morale and productivity.* Drove monetization design, metrics analysis, and iteration of 4 freemium mobile games.* Trained and mentored junior programmers in programming methodologies and best practices.* Interfaced directly with clients including Konami, Capcom, LEGO, THQ, and Sony. Show less

DreamQuest Games
May 2014 - Jul 2014* Taught a video game design summer camp for 10-16 year-old kids using Unity3D.* Assisted students in developing their own games from scratch over the two-week long camps.* Planned courses and lectures, and recommended changes to curriculum and procedures.* Assisted in the design of an after-school program teaching the same skills and tools. * Analyzed existing game titles and proposed new monetization and In-App Purchase scheme with the aim of improving retention, increasing free/paid conversion rate, and capitalizing on games' existing strengths.* Worked with developers to implement proposed changes along with improved metrics.
Lead Instructor
Jun 2014 - Jul 2014Freemium Game Consultant
May 2014 - Jun 2014

Warballoon
Aug 2014 - Sept 2016Senior Game Developer* Developed hit space strategy/simulation game released on Steam using Unity3D, C#, and Lua.* Architected most core technical systems including graphics, AI, combat, and procedural generation. * Rapidly iterated on live product–adding features, balancing, and fixing bugs on a monthly schedule.* Wrote truly unique 2D rendering system supporting lighting, shadows, particles, and 3D physics.

QuickCharge Games
May 2016 - Nov 2016Game Developer* Developed multiplayer board game/video game hybrid using TypeScript, Phaser, and Node.js.* Adopted platform agnostic principles–interfacing iOS, Android, and Windows phones and tablets.

Amazon
Feb 2017 - Jul 2019Software Development Engineer II, Technical Program ManagerHeaded project management, scrum, analytics, and cross-team initiatives while serving as full-stack engineer for various teams in the smart home, private label, and machine learning spaces.* Architect and lead engineer on PLM project that saved Amazon an estimated $22M in 2018.* Developed virtual-reality Alexa Smart Home experience for iOS/Android using Unity3D and C#.* Independently developed ad generation and rendering tech adding $5.2M in yearly gross sales.

Health Scholars
Aug 2019 - Jul 2023Director of VR DevelopmentServed as technical leader and manager for teams developing VR medical simulations. Drove project management, system architecture, and process improvement. Hired, mentored, and grew developers.* Led $2M project spanning 18 months and 5 Scrum teams--delivering on schedule and without crunch. This project now serves as Health Scholars' flagship content-creation and learning platform.* Supervised 3 multidiscipline development teams through the creation and live support of 12+ VR medical training simulations.* Managed as many as 11 engineers--setting career growth goals, mentoring technical and leadership skills, and removing obstacles to success. In 2022, achieved 100% job satisfaction and retention among everyone I managed.* Contributed code and design for patent-pending voice technology that serves as Health Scholars' key market differentiator. (Gillette, 2022)* Reduced app development time from 7 to 2 months through process refinement and modularization.* Established and coached hiring and interview practices to grow company from 9 to 40+ employees within 2 years.* Wore the hat of director, product owner, designer, project manager, and architect as needed to support development teams.* Collaborated with sales, marketing, customer experience, and product team to establish division roadmap and R&D initiatives.* Designed, documented, and delegated implementation of the system architecture for flagship VR learning and content-creation platform.* Established and trained on software best-practices to ensure health and long-term success of codebase and library. Show less
Licenses & Certifications

A+ Computer Hardware/Software Repair
Uintah Basin Applied Technology College
Languages
- enEnglish
- jaJapanese
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