
Timeline
About me
Modeller at Weta FX
Education

The animation school
2010 - 20123 year dipl. (digital animation) autodesk certified in maya animation, computer graphicsActivities and Societies: Hoodie design competition My designs won and got chosen for The Animations School hoodies
Experience

Sprankel-ster uitgewers (jc smal)
Jan 2010 - Jan 2010Book illustratorWorked as a Freelance Artist on graphite illustrations for Sparky se kringe in die Knysna by CJ Smal. Book was published in 2012.

Gallium graphics
Mar 2013 - May 20133d generalistWorked with Gallium Graphics on 3D advertisement for Majoka Hardware. I worked as a 3D generalist, focussing mainly on texturing, modelling, lighting, rendering and set dressing. (6 weeks- 2 months) Advertisement is to be shown for 2 years starting from June 2013 on Botswana TV.

Uct - siggraph paper - random terrain generation
Mar 2013 - Apr 2013Modelling, texturing, graphic designerUCT(University of Cape Town) Computer Science Department, were looking for someone to test and give input on their terrain generation system, that uses real world scanned terrain data, and artistic input to generate custom terrain scenarios. I helped in the testing, and then final rendering and comping of the terrain for their submission to SIGGRAPH ASIA 2014.

Sijo studios
Jul 2013 - Jun 2014Cg artistMy job at SIJO Studios mainly consists of creating assets for games. I worked on Khumba the Game, Dassie Gongrocker, and other games still under development at SIJO Studios. I worked in programs such as Unity, Maya, 3D coat, etc. I mainly focus on modelling, texturing, asset managing, set dressing and design.

Reddam
Jul 2013 - Aug 2013DesignerDid motion graphic work for Reddam primary school. Freelance work.

Triggerfish
Sept 2014 - Apr 20153d modelling artistMy duties as a modeller would often be to use 2D concepts and creating 3D models, sometimes we would have clay sculpted machetes to use as reference. Other times I would just be given pictures from the children’s book, that the movie is based on, and be asked to convert it into the style/feel of the movie. On a few occasions there was no art/or book illustrations and I was asked to make something that existed in the world around us, but wasn’t depicted anywhere in the books, I would research said objects and model them in a style that was suited for the production. A lot of the models for this production had to look as if made from clay, paper or plastic (similar to what a stop frame model builder would use).I found it a fun challenge and good experience to try and model organic and sometimes complex objects to look like they made out of said materials. Part of the production as modellers we were also asked to unwrap all models in a structured and standardized manner for the texturing department. Another part of my job as a modeller I really enjoy was being asked to use zbrush to add detail to models and give some models just that little bit more finesse to make the objects extra appealing. I was also asked to do a lot of the initial tool testing for the production.Stickman is currently still in production and will be releasing on Christmas day 2015 on BBC 1. Show less

Animal logic
May 2015 - Apr 2016Modelling artistWhile at Animal Logic I was assigned to two different projects, The LEGO Batman Movie and The LEGO Ninjago Movie. My time was divided, more or less, equally between the two movies. Mainly using software such as Maya and LDD, my duties consisted of making perfect LEGO bricks, creating characters, buildings, vehicles, assets and props for sets. I also had to set-dress and complete entire sets. I worked mainly on environments, working on anything from small details such as placing flowers and trash to creating building and skyscrapers.While working on The LEGO Batman Movie and The LEGO Ninjago Movie, I was able to work on a wide variety of sets and assets. There where some amazing artists in my team that I was able to learn a lot from. I also did some zbrushing, creating assets from scratch and adding detail to key assets and props. As a modeller, I was also expected to unwrap all the models I’ve made and make sure that they where ready for the next phase of the production.The modelling team worked very closely with the art department and directors to get the perfect look and feel. Working with a specific style like LEGO required a lot of problem solving and innovation. We had to learn and use many tools developed just for these projects. With the guidance of the art director, we were encourage to be creative and do as much as we could to achieve the bestand most appealing LEGO look. Show less

Weta digital
Oct 2017 - Feb 2021Virtual art department artistVirtual Art work closely with Art, Animation, Layout, Mocap and Previs to build AAA quality, real-time assets.During my time at Weta Digital I worked on 26+ project, below are a few.- Alita Battle Angel- Avengers- Gemini man- Mulan (Lead)- Avatar2 (Lead)

Wētā fx
Sept 2021 - nowModeller
Licenses & Certifications

2nd year maya character rigging & animation
Autodesk
National senior certificate
Umalusi
Diploma in digital animation
The animation schoolNov 2012
Comics: the art of storytelling
Cgma | computer graphics master academyFeb 2021
Creating appealing characters in 3d
Mold3d, llcJul 2017
Game artist bootcamp
Game art institute: a vertex schoolJun 2017
Languages
- enEnglish
- afAfrikaans
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